![]() ![]() ![]() This problem would not be half as significant if the player had the ability to move freely around the map or if some elements of the quests were randomly generated. The repeated playthroughs that naturally accompanies the rogue-like genre dictates that content should be either plentiful enough to keep the player from seeing the same quests and prompt for at least the first few hours of play or randomly generated enough to avoid repetition. This would not be problematic if the game weren't a rogue-like. All of this means that after a few playthroughs, the player will become tired and worn out from experiencing the same things over and over again. The dialogue and options for the players' approach are the same every time, and there is not all that much variety to the different options that are available when outside of combat and negotiation. The random encounters and orange non-story blips on the map are refreshing, but the majority of the players' time will be spent in the same encounters that they will have experienced from their last playthrough. The only form of movement around the (visually stunning) map of Murder Bay is through specific story-driven prompts that do not change from playthrough to playthrough. The problem stems from the quests and the structure of the encounters that the player will come across during their playthrough of Griftlands. The negotiation and combat are not the problems (I adore these aspects of Griftlands), as they are non-linear, entertaining, and have plenty of updates and bolstering of content to come. My 1st, 2nd, and 3rd playthrough of the early Alpha of Griftlands were quite enjoyable, yet the ones that followed were met with boredom. Which is what brings me to my actual point I have had plenty of fun with it so far, yet I have one major criticism that encapsulates the vast majority of what I find is hindering its quality. Griftlands is no exception, I am eagerly looking forward to what is next for this game. ![]() Their credibility as a developer is insurmountable, making every release of theirs a must-buy in my eyes. I have been a fan for more years than I can count and will continue to be one as long as I am playing games. I would like to start this off by saying that I absolutely adore Klei Entertainment, their games, and their attitude as a company. ![]()
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